One place that the game dose do well is the realistic and visceral combat. The game is utterly bonkers from the insane plot to the freak you the hell out looking enemy's to bosses that are the size of meteors. okay, you know when I said that I understood the plot? That was a lie. There's also a little girl who is somehow both a younger version of herself and her own daughter. The irritating pound shop Joe Pesci character who sends you off to pick up some magical McGuffin (the eyes of the world), we're later introduced to Jeanne who's meant to come across as an enemy but since she was in a pre game scene as your alliy and also helps you fight the angels she seems to port in it comes across as kind of lame, in fact all the major NPCs in the game have a identity crisis there's this guy with girly hair and a doctor who scarf who ether wants to kill her or give her a ride on he's broom stick.and yes I did jut make a pun that bad. The plot is as impenetrable as a vestal virgin but if I can read a brief history of time I'll give it a go here:- Bayonnetta woke up with a very convenient form of narrative amnesia, only knowing that she was a witch and clad in a leather cat suit (made of her own hair.) started to kick the livening crap out of angles that look a little like the covenant would if they where dressed by the pope using Liberachi's bling. You assume the role of the titular Bayonnetta, who looks like a cross between Sarah Palin and a pole dancer with stilts for legs, she's a witch with a capital B. Unfortunately they got the design brief on opposite day and we have ended up with Bayonnetta a game so camp that you expect to see a park ranger walk across the screen and so brimming with try hard sexuality that all that it needs to make a whole generation of anime-video gamer geeks sterilise them self's from self inflicted masturbation wounds is a citreous shaped controller. They where asked to realise a iconic 2d fighter game with graphics like a motion capture flick book and we got mortal combat, then the gaming industry grew up a little and they know full well that if they need to keep gamers hooked what they really need to do is produce a game with a capable, realistic female role model. ![]() They where asked to produce a vaguely annoying azure tinted spiky git and they delivered. If there's something that is missing form the lexicon of the good folks at Sega its probably the word subtlety.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |